"NPC_Ministrider.SonicWindup" { "channel" "CHAN_WEAPON" "volume" "1.0" "soundlevel" "SNDLVL_120dB" "rndwave" { "wave" "npc/ministrider/ministrider_sonicwindup.wav" } } "NPC_Ministrider.Alert" { "channel" "CHAN_VOICE" "volume" "0.9" "soundlevel" "SNDLVL_120dB" "pitch" "90,110" "rndwave" { "wave" "npc/ministrider/ministrider_alert1.wav" "wave" "npc/ministrider/ministrider_alert2.wav" "wave" "npc/ministrider/ministrider_alert3.wav" "wave" "npc/ministrider/ministrider_alert4.wav" } } // play when ministriders are talking to each other (ie: idle) "NPC_Ministrider.Idle" { "channel" "CHAN_VOICE" "volume" "0.7" "soundlevel" "SNDLVL_90dB" "pitch" "90,110" "rndwave" { "wave" "npc/ministrider/ministrider_talk1.wav" "wave" "npc/ministrider/ministrider_talk2.wav" "wave" "npc/ministrider/ministrider_talk3.wav" "wave" "npc/ministrider/ministrider_scan6.wav" "wave" "npc/ministrider/ministrider_scan2.wav" } } // play when minisriders have been alerted, but can't see player "NPC_Ministrider.Scan" { "channel" "CHAN_VOICE" "volume" "0.7" "soundlevel" "SNDLVL_90dB" "pitch" "90,110" "rndwave" { //"wave" "npc/ministrider/ministrider_scan1.wav" //"wave" "npc/ministrider/ministrider_scan2.wav" "wave" "npc/ministrider/ministrider_scan3.wav" "wave" "npc/ministrider/ministrider_scan4.wav" "wave" "npc/ministrider/ministrider_scan5.wav" //"wave" "npc/ministrider/ministrider_scan6.wav" } } "NPC_Ministrider.MeleeAnnounce" { "channel" "CHAN_VOICE" "volume" "1.0" "soundlevel" "SNDLVL_140dB" "pitch" "100,115" "rndwave" { "wave" "npc/ministrider/ministrider_pain1.wav" "wave" "npc/ministrider/ministrider_pain3.wav" } } "NPC_Ministrider.Pain" { "channel" "CHAN_VOICE" "volume" "0.8" "soundlevel" "SNDLVL_140dB" "pitch" "100,115" "rndwave" { "wave" "npc/ministrider/ministrider_pain2.wav" "wave" "npc/ministrider/ministrider_pain4.wav" } } "NPC_Ministrider.Death" { "channel" "CHAN_VOICE" "volume" "0.9" "pitch" "80,120" "soundlevel" "SNDLVL_140dB" "rndwave" { "wave" "npc/ministrider/ministrider_die1.wav" "wave" "npc/ministrider/ministrider_die2.wav" //"wave" "npc/ministrider/ministrider_die3.wav" } } "NPC_Ministrider.FireMinigun" { "channel" "CHAN_STATIC" "volume" "1.0" "soundlevel" "SNDLVL_130dB" "pitch" "98,104" "rndwave" { "wave" "^npc/ministrider/ministrider_fire1.wav" } } "NPC_Ministrider.Footstep" { "channel" "CHAN_STATIC" "volume" "0.9" "soundlevel" "SNDLVL_90dB" "pitch" "100" "rndwave" { "wave" "npc/ministrider/ministrider_footstep2.wav" "wave" "npc/ministrider/ministrider_footstep3.wav" "wave" "npc/ministrider/ministrider_footstep4.wav" } } "NPC_Ministrider.BackFootstep" { "channel" "CHAN_STATIC" "volume" "0.9" "soundlevel" "SNDLVL_90dB" "pitch" "100" "rndwave" { "wave" "npc/ministrider/ministrider_footstep1.wav" "wave" "npc/ministrider/ministrider_footstep5.wav" } } "NPC_Ministrider.Creak" { "channel" "CHAN_ITEM" "volume" "1" "soundlevel" "SNDLVL_70dB" "pitch" "150" "rndwave" { "wave" "npc/strider/creak1.wav" "wave" "npc/strider/creak2.wav" "wave" "npc/strider/creak3.wav" "wave" "npc/strider/creak4.wav" } } "NPC_Ministrider.RagdollDetach" { "channel" "CHAN_STATIC" "volume" "0.7" "soundlevel" "SNDLVL_85dB" "pitch" "145, 155" "rndwave" { "wave" "npc/strider/strider_legstretch1.wav" "wave" "npc/strider/strider_legstretch2.wav" "wave" "npc/strider/strider_legstretch3.wav" } }